Plus I found a bunch of spare agents/catalysts in chests which helped.
That will require more experiments.Īll in all, crafting a Regeneration 2 (30 sec) flask was pretty easy, only requiring a bit of resources and I could have made it stronger still (and I still can I think?). I am unsure if the upper tiers of Filling Agents either give more uses per agent or prevent explosions when filling Multi-Effect Flasks. The basic agent gave me 2 uses (out of the Flask's max of 8) per combining attempt.
Catalysts don't seem to have a chance to go boom either.įinally you fill your flask by combining it with a Filling Agent in the alchemy set. Each time you need to match the catalyst with whatever ingredient you used for the potion's effect, so Ghast Tear + Catalyst to boost a Regeneration flask. But even the entry level versions put together (which you can't do in vanilla) will make you a fairly strong potion flask. Then you take your flask and can boost it's power/duration combining it with Power/Lengthening catalysts, with the upper tier catalysts obviously providing bigger boosts. A single effect seems to be 100% safe however. You can then risk adding more effects with a Standard Binding Agent, but the more you add the greater the chance it all goes boom and you lose your stuff. That gets you an Empty Flask of (Effect). The key seems to be that you combine a Binding Agent with the Vanilla Potion Ingredient you would normally use, so Ghast Tear for regeneration, Magma Cream for Fire Resist and so on.
I've summoned some demons, upgraded my altar (still don't have beacons, so no Archmage Orb yet), and made a Blood Magic Regeneration flask that is indeed much better then Vanilla for healing. Ha! I think I finally have got the hang of Alchemy.